As he enters a large room, a Splicer - likely the one who had just run away - screams out in pain as he’s killed. Tenenbaum instructs the Big Daddy to give chase. As the player makes his way forward, he encounters the Big Sister for the first time.īut the Big Sister runs off, and Dr. Splicers will think twice about attacking the player, but there’s something that’s even stronger than the Big Daddies now. The lone Splicer is frozen, contemplating whether to attack as soon as he hears the powerful drill rev up, he runs away (he may have also peed himself a little). You can also dual-wield your Plasmid powers and your weapons, making it possible to use both at the same time.Īll but one of the Splicers is killed. Upgrade it all the way, though, and you’ll have an extremely powerful flame blast that’s akin to a flamethrower. When you start off with the Incinerate power, for instance, you’ll have a simple fireball. Now when you upgrade your Plasmid powers, you’ll actually see significant differences between the levels of them. You’ll also be able to use Plasmids, which have been completely revamped in BioShock 2. The Big Daddy drops into the room, making short work of the Splicers.Īs the Big Daddy, you’ll be able to use a powerful dash attack, and one-hit kill Splicers with the drill. In the very next room, some Splicers are walking about, oblivious to the fact that the Big Daddy is about to ruin their day. The Big Daddy gets to his feet, powers up his mighty drill, and breaks open a door blocking his way. Tenenbaum’s voice comes on over the radio, and instructs the Big Daddy to get up, telling him that his “time for sleeping is over.” The demo began as the Big Daddy was just waking up from a seemingly long slumber. As a prototype model, he isn’t like any of his siblings - he’s harder, better, faster, and stronger. You’re in control of the very first Big Daddy ever made. You play as a powerful Big Daddy, and it’s not just any old Big Daddy, either. This time around, you’ll be exploring Rapture through the eyes of someone who already knows the place. The game takes place about ten years after the events of the first BioShock. It’s a good thing we’re going back to Rapture, since there was just so much that still needed to be seen. When and if the team gets to BioShock 5, maybe they’ll think about moving away from Rapture to “go to the secret moon base,” as Hogarth joked. It was quickly settled that they would go back to Rapture, as BioShock simply wouldn’t be BioShock without Rapture. The first thing the team looked at was where the sequel would take place. Hogarth de la Plante, along with five other members from the original BioShock team, came out to 2K Marin in California, tasked with working on the sequel to the game they had just finished. Hit the break to find out what you can expect from this new chapter in the world of Rapture. People seemed to come to their senses, though, once they saw the first gameplay trailer showing the game in action.Įarlier in the month, 2K Marin invited me out to a swanky hotel room in San Francisco to get a very brief look at BioShock 2. Many people lashed out when they heard that a sequel was in the works, believing that it would rape (yeah, people went there) the world of Rapture. Like all things that are extremely successful in this industry, a sequel was a no-brainer. The gameplay was good, the story was marvelous (arguably, up until the very end), and the music was hauntingly beautiful. A lot of the game was perfect in almost every way. It won numerous awards (we gave it a perfect score), and many gamers hailed it as one of the best videogames ever made. The original BioShock was one of the best games of 2007.
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